| Donkey Kong Country Returns Posted: This is a quick review without my nostalgia goggles:
Pros:
+ Amazing gameplay: The controls are really smooth and although you are only limited to the "wii remote" and "with nunchuck" controls, the game plays flawlessly, specially with the nunchuck. + Incredible level design: Most levels are very clever, they are a step ahead of you and I always liked that, specially coming from a DK game. I really love the fact that this element was left intact. + Challenging: Veteran gamers of DK games will not be disappointed. The game packs a somewhat high difficulty almost similar to the originals. However, you now have to get hit twice before you die (or 4 times if you have Diddy). And even with this new "life system" the game will manage to make you lose. Casual gamers should not get scared though, the game offers a vast amount of extra lives and an item that increases the amount of hits DK can receive. One warning though, stay away from the extra levels located almost at the end of some worlds. These levels are really challenging. + Long levels: On average, I think every level last around 5 to 8 minutes or probably even more. It's easy lose track of time while playing this game. Prepare to lose a whole week and probably even more with this game. + Great sound: Old tunes are back and will put a huge smile in your face once you heard how well remixed they are. It also contains some new tunes that are alright, but not as catchy as the classic DK tunes. These new tunes also try to capture the essence and style of older DK sounds and they succeeded in doing so. + High replay value: Collecting simple things has been a major factor in DK games and this game is no exception to the rule (except for the 64 version which took collecting stuff to a whole new level).... Anyways, any true gamer will play this game many times just to get that 101% completition. One thing I like is that they now emphasize the importance of collecting the K O N G letters. Aside from a life, you get something else which I won't spoil. In older DK games they would just give you a life and since that was their only purpose, in many levels there were left unnoticed.
Cons
- DK's new ability: I wonder who thought that blowing things was a great idea... Yes, that's right, DK can now blow plants and enemies that are on fire. It's kinda lame since DK it's all about stomping and smashing. Who has time to blow stuff when you can blow up stuff? - Forced motion control: The game feels really good with the wii remote and nunchuck but I really wanted to play this game with the classic controller. - Diddy as a sidekick: Once you get him, he jumps on your back and helps you hover if you hold the jump button. However, he will always stay there, you cannot control him like you used to in the first DK. He is also very small now. - Lame Boss fights. These new bosses take the word "useless" to a whole new level.
The negative aspects of the game are easily overshadowed by the amazingness of the game. Veterans of DK as well as newcomers to the series will find a place in this game. I can easily find myself revisiting this game many times in the future, just like I revisit the DKC series on the SNES.
Now, let me put my nostalgia goggles for a second. These aspects do not interfere with the rating of the game. These are solely my opinion and how the game compares to older installments.
Pros
+ The gameplay was well translated from 2D to 3D. I was worried the game would flop because 3D often do not feel as well as their 2D counterparts. + Old Donkey Kong elements are back, like Rambi, coin collecting, the K O N G letters on every level, and balloon lives. + The remixed music of older tunes was my favorite aspect of all. Although the levels feel fresh and new, the music gives them a familiar feeling.
Cons
- NO KREMLINGS. WHYYYYYYY!? I loved these guys to death and I think it was a huge mistake in taking them away. Sure, the tikis are cool and all, but beating a kremling felt better than bashing a tiki drum... Also, the kremlings had a variety of enemies while the tikis feel pretty much like the same enemy. - No King K. Rool! ALL MY RAGE! Imagine playing a Mario Bros game where Bowser is not your main enemy! BLASPHEMY! - The lack of animal friends is disgusting. - The levels do not have the same charm of the originals. I don't know why but the textures and places do not form the same ambiance that the classic games had. Not a really big factor considering how the design had to be changed. - The DK coin in every level was replaced by puzzle pieces (much like Banjo's jigies). I really liked the DK coin. At the end of the level, the pieces are put together to form a coin... of a fruit. Of all things it had to be a fruit? Really? Yes, I am complaining that this coin was not the DK coin. |
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